![]() Last fall, Nintendo threw a curveball our way when with no hype, buildup, or demand, they announced not only a port of the original Deadly Premonition to the Switch, but a sequel. It’s hard to talk about Deadly Premonition without bringing up its flaws, because they are such a core part of that game’s identity. The other part was its aforementioned flaws. Combined with a memorable cast of strange characters, the first game told a pretty great story, and that was what launched it to the cult status it’s had since its release 10 years ago, but only partly. It followed Francis York Morgan–a chain-smoking, movie-loving FBI Agent who looks at his coffee for clues and has an imaginary friend named Zach. ![]() One of many title drops featured in the game.īut what Deadly Premonition lacked in gameplay, it made up for with its story. ![]() The sound-mixing would make characters’ dialogue inaudible during cutscenes, the frame rate was horribly inconsistent, and the vehicle physics felt unpolished. The first game was a highly ambitious project that was faced with a troubled development, and the end result was a buggy mess of a game. ![]() It was a schlocky love letter to David Lynch’s surreal crime-drama that was just as bizarre, albeit unintentionally. Imagine if Twin Peaks was directed by Garth Marenghi, and then adapted into a video game, again directed by Garth Marenghi that is what the first Deadly Premonition game is at its core. ![]()
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